Virtual Electronica  published  August 6, 1997

  V i r t u a l   E l e c t r o n i c a

 

"IT'S ALMOST LIKE heresy, this kind of stuff," says Paul Higham

while showing me what looks like a duck's head sitting atop an LED screen. He explains that the cone- and sphere-shaped sculptures in this multimedia piece (i.e. the duck's head)

 come from Al Hassan, an Arabic scientist and mathematician who described the way light enters the eye. Just then, two cartoon ducks march in from the sides of the screen,

along with philosophical messages like Gottfried Leibniz "All things proceed reversing," and "Platon Kunstwollen"--meaning "to make itself" or "ready-made."

Higham says that the "heresy" of this particular piece which will be featured in this year's Digital Salon show at New York's School of Visual Arts; is that

"it brings kinesia into art. Generally, conceptual art from the '70s on has been about mimeses and counter-mimeses." But in fact, strict adherents of the classical arts

 would find much of Higham's work heretical--in part because the artist is sponsored by Motorola and ATI Industries. Among Higham's projects with the Human Design Laboratory

 at the University of Minnesota is a rehab aid for people with significant muscle injury. Two sets of electrodes are connected just above the elbow and wrist, allowing patients who

successfully flex or extend a muscle to be rewarded with a series of musical sounds.

 

Meanwhile, Higham is consulting with a Japanese company about building a virtual reality flight simulator. There's also talk of doing a sound show at the Walker Art Center with

Woody McBride, which would combine three objects: a two-dimensional projected object and a three-dimensional set, overlaid with sound that would itself become objectified--much

like his Metarune Clipper that showed at the Red Eye Collaboration last March.

All of this is being created through Higham's pioneering use of a Silicon Graphics Virtual Reality pipeline and a power-glove interface--the latter allowing Higham to interact with

 artificially intelligent objects in VR space, and to create computer models based on scientific, philosophical, and mathematical theories from classical Greece, Arabia, Tibet, and India.

The work is both exotic and esoteric, as the history interacts with the rest of the piece to define its meaning. The model data is then imported into a Rapid Prototype Machine which takes

40 hours to translate the computer signals into a decipherable code for a Plastic Diffusion Modeler to build. Higham calls the finished sculptures "Reities"TM--that is, objects

vivified within the computer.

The power-glove also allows Higham to interact with the models--and program the models to interact with each other--to produce a series of sound signatures. As the shape shifts

in VR space, so does the array of its sound. Where electronica and techno musicians sample other artists' work, and DJs cart digital samplers and bass machines for a show,

Higham brings his computer and his intelligent models.

New artistic forms are nothing new to Higham--who, along with bands like Joy Division and New Order, did the work in the early '80s that made techno a household word in the '90s.

He was one of the first to use digital-sampling equipment, combining bits from various animated cartoons to create what he calls "a catastrophic animatronic sound." Cartoons are an

integral element in Higham's work: He counts Road Runner sound designer Treg Brown among his influences, and likes to describe his work as "Disneyata."

("Sunyata" refers to the Indian differential between void and dimension.) Even as he was working with embryonic sampling machines like the Roland 303,

Higham was dreaming of virtual reality-modeled audio--but the equipment to create it didn't exist.

This was hardly the last time that Higham would deliver art from out of a void. "Art is not about art imitating life anymore," he says. "It's about an autonomous world imitating itself."

Among the many paradoxes in Higham's work is his use of low-brow cartoons to create high-concept art, and the computer to bring 15th-century mathematical and scientific

theories to their full fruition. Then there's the fact that the artist himself is caught in a kind of paradox. Given that his innovations with techno and electronica came a full decade early

 Kelly Wittman  
 

 

 ELECTRONICA’S DAY IN COURT   Future Perfect X Takes the Stand                 .American Composers Forum Home - Click Here to open in this window

The Landmark Center in St. Paul has survived gangster trials, threats from the wrecking ball, and now Future Perfect X, the kick-off event for the Forum’s eighth annual Sonic Circuits International Festival of Electronic Music and Art.

The Walker Art Center imported British digital media artist and virtual reality guru Paul Higham on the "main stage" and continued with the  trio of McKnight Visiting Composer Susan Rawcliffe (flutes, didjeridu), Fred Ho (baritone sax), and David Means (MIDI winds).

Audience members also explored the Walker Art Center’s SonicFlux project at nearby computer stations. The Web site (www.walkerart.org/pa/sonicflux) gives interactive insights into the compositional worlds of John Cage and Steve Reich.

All this was part of four days of Twin Cities Sonic Circuits mania.  media artist Scanner (a.k.a. Robin Rimbaud) to perform a new soundtrack for a Nov. 2 screening of Jean-Luc Godard’s futuristic film noire Alphaville. The Walker also offered a Nov. 4 performance/workshop where families could explore the world of interactive music with composers Craig Harris and Stephen Goldstein. On Nov. 5, the Fredrick R. Weisman Museum at the University of Minnesota showcased works of student electronic composers from around the country, curated by Professor Chris Hopkins’ freshman research seminar, "Artful Noise: experimental electronic music."

Sonic Circuits kick-off week was sponsored by the American Composers Forum, Walker Art Center, Future Perfect, and the University of Minnesota School of Music

Philip Blackburn 

Independent.co.uk Online Edition: Home
 
 

   

 

 

 

 

 

 

 

UNDER CONSTRUCTION

 

 

 

 

 

 

 

 

 

 

 

 
 SONIC CIRCUITS VII

FUTURE PERFECT 8
Performing Arts
SONIC CIRCUITS VII
FUTURE PERFECT 8: A SONIC CIRCUITS PHANTASMAGORIA


FRIDAY,
NOVEMBER 5, 1999,
8-11 PM

$5 ($3 WALKER AND ACF MEMBERS, INTERMEDIA ARTS PARTNERS); TICKET PRICE I
NCLUDES A COMPLIMENTARY SONIC CIRCUITS VII COMPACT DISC
LANDMARK CENTER, 75 WEST FIFTH ST,ST. PAUL



 

Free preshow performance at 7 pm by San Antonio-based composer-performer Johnny Rodriguez at Nobles Experimental Intermedia, 645 East Seventh St, St. Paul.

The Future Perfect Sound System joins Sonic Circuits in a one-of-a-kind multimedia-sensory experience in the historic Landmark Center. The evening includes five environments (Vision, Action, Ambient, Listening, and Main Stage), more than 50 performers, installations galore, and a giant video billboard. Wander the paneled courtrooms and check out the unexpected goings-on
The evening also includes the Midwest premiere of Paul Vanouse's Terminal Time, an interactive movie about the last millennium; a new interactive sound installation by Patrick Lichty; and New York sampler/guitar duo Annie Gosfield and Roger Kleier.

Behold Paul Higham with his data glove performing inverse kinematic neural nets of cellular automata and survey Electronica in the history of pop.

                         Curated by ,Steve Dietz, Craig Harris,

SONIC CIRCUITS VII
NOVEMBER: 4  5  6


SUPPORT FOR FUTURE PERFECT 8: A SONIC CIRCUITS PHANTASMAGORIA IS PROVIDED BY THE JEROME FOUNDATION, THE SCHUBERT CLUB, PIONEER PROFILES, AND THE SAINT PAUL CULTURAL STAR GRANT.